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After creating the assets in blender, I worked on texturing them. Although they used a low-poly art style, I still wanted to UV the models just in case someone else wanted to work with them. I designed the UV's so that only a single texture sheet could be used in a project and apply to all models.
After I finished the models in blender, I worked on testing them in unity to make sure the models would work as intended and actually have the usefulness and versatility that I had intended from the beginning. The result of that test was the winter themed environment. I take credit for everything in that scene except the skybox, which I downloaded from the asset store from Boxophobic.
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