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This project has evolved from its initial concept as a top-down exploration game into a first-person action-exploration game with Metroidvania elements. I also made the decision to pivot away from the realistic art style of the original concepts in favor of a more stylized cel-shaded approach to better fit the arcade feel I am now shooting for. I am regularly making early draft demos available for anyone interested as I hit certain milestones, and you can download the latest of these demos below.

Click here to access the current build for this project. 

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