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This project has evolved from its initial concept as a top-down exploration game into a first-person action-exploration game with Metroidvania elements. I also made the decision to pivot away from the realistic art style of the original concepts in favor of a more stylized cel-shaded approach to better fit the arcade feel I am now shooting for. I have recently released a demo for Hostile on Steam showcasing the first area of the game.

Click here to go to the steam page for Hostile

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