
Rummage is a game I am currently working on as the Environment Artist and Level Designer. Below are screenshots from areas of the game that are in a complete enough state to showcase. My primary role is to design levels from initial sketch through whiteboxing to completion. I am also in charge of deciding how the levels will look after all art passes are complete, including deciding what assets and textures are needed and populating complete level design with either placeholder or finished art assets. As a disclaimer, not all assets within these screenshots are created by me; some are created by other artists on the project or come from the Unity asset store. The areas depicted within these screenshots are also subject to change as development of the game progresses and more art passes are made and level design is changed.

This is a screenshot from the bottom of a scrapyard pit intended to act as a tutorial level.

This is a screenshot from the top of an elevator connecting the base of the Scrapyard Pit to the upper levels. You reach this point of the level on you way to the exit of this area.

This is a screenshot from a high vantage point showcasing the Scrapyard Pit almost in its entirety. You progress through this level from a cliff on the right, making your way to the base of the pit, then back up an elevator and loop back around to the entrance.

This is a screenshot from the bottom of a scrapyard pit intended to act as a tutorial level.

This is a screenshot from along the top of a narrow canyon weaving along a factory level. This area acts both as the entrance to this area as well as a means of quick traversal through key points of this level.

This is a screenshot of a Railyard level intended to act as a small hub area in the tutorial section of the game. In the distance is a tower marking the location of the final challange in the games tutorial before the game opens up. Into a larger open area.

This is a screenshot from along the top of a narrow canyon weaving along a factory level. This area acts both as the entrance to this area as well as a means of quick traversal through key points of this level.