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Rummage is a game I am currently working on as the Environment Artist and Level Designer. Below are screenshots from areas of the game that are in a complete enough state to showcase. My primary role is to design levels from initial sketch through whiteboxing to completion. I am also in charge of deciding how the levels will look after all art passes are complete, including deciding what assets and textures are needed and populating complete level design with either placeholder or finished art assets. As a disclaimer, not all assets within these screenshots are created by me; some are created by other artists on the project or come from the Unity asset store. The areas depicted within these screenshots are also subject to change as development of the game progresses and more art passes are made and level design is changed.

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